![]() We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: It is recommended that this option be set to Clamp under Global Settings, and that Anisotropic Filtering be used instead to improve texture clarity.Your IP address has been temporarily blocked due to a large number of HTTP requests. In general, it is better to just use Anisotropic Filtering to improve texture detail, rather than lowering LOD Bias, as there is no shimmering and the performance impact is minor. The default LOD Bias in a game is typically 0, but by using a negative value you can force mipmap levels to be moved further away, which can improve texture sharpness at the cost of introducing shimmering when textures are in motion. ![]() When you look at a surface close to you, a higher resolution mipmap is loaded as you move further away from that surface, progressively lower resolution mipmaps of it are displayed instead. Mipmaps are a precomputed series of textures each of a certain resolution used to improve performance. The LOD Bias controls texture detail by determining when different mipmaps are used. Adjusting the Level of Detail (LOD) is a method of sharpening details on textures.
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